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Augmented Reality (AR) adds information and media into the ambient environment. Virtual Reality (VR) immerses the user into a fully digital world. We explore how these technologies help users visit inaccessible places, layer information and knowledge onto the environment, and support collaborative learning.
Seeing clearly: How augmented reality can help medical students understand complex anatomy
Medical students at Leiden University Medical Centre (LUMC) can now gain advanced insight into the postoperative anatomy of kidney and pancreatic transplant patients using a new augmented reality (AR) app, AugMedicine - Transplant cases. The app, developed by LUMC in collaboration with Leiden University’s Centre for Innovation (CFI), focuses on enhancing students' understanding of the spatial relations between 2D CT scans and 3D anatomical models.
AugMedicine: AR for medical diagnosis, Lung Cases
A collaboration between the Centre for Innovation and the Leiden University Medical Centre resulted in a HoloLens application called ‘Augmedicine: Lung cases’. This application integrates sound, visualizations, 3D projection and touch to create a learning environment that realistically simulates the process of listening to the lungs. This application allows medical students and doctors to train themselves on a wide range of scenarios in diagnosing patients that present with shortness of breath.