Stories capture our projects, thoughts, reflections, and highlights. Read about our latest work.
Augmented Reality (AR) adds information and media into the ambient environment. Virtual Reality (VR) immerses the user into a fully digital world. We explore how these technologies help users visit inaccessible places, layer information and knowledge onto the environment, and support collaborative learning.
Think Outside the Books
Over the last 2+ years, we've worked in close cooperation with faculties and societal partners creating AR & VR prototypes which apply new technologies to the challenges of education. We installed these prototypes and invited faculty and staff of Universities from NL and abroad in an event, "Think Outside the Books." Here, we present these 8 pilots in a takeaway booklet.