Stories capture our projects, thoughts, reflections, and highlights. Read about our latest work.
Augmented Reality (AR) adds information and media into the ambient environment. Virtual Reality (VR) immerses the user into a fully digital world. We explore how these technologies help users visit inaccessible places, layer information and knowledge onto the environment, and support collaborative learning.
The Future of Experiencing the Past
The Archeology faculty experiments with innovating their teaching methods, using 3D scans and visualization technology to enable active learning. “... it makes archeological material more accessible, especially with fragile material, it allows nearly anybody to analyse..” - Pilot participant
Seeing clearly: How augmented reality can help medical students understand complex anatomy
Medical students at Leiden University Medical Centre (LUMC) can now gain advanced insight into the postoperative anatomy of kidney and pancreatic transplant patients using a new augmented reality (AR) app, AugMedicine - Transplant cases. The app, developed by LUMC in collaboration with Leiden University’s Centre for Innovation (CFI), focuses on enhancing students' understanding of the spatial relations between 2D CT scans and 3D anatomical models.