A New Reality at Leiden University: AR and VR as learning tools
The Centre for Innovation has embarked on an innovation journey with teachers and students to experiment with Virtual and Augmented Reality at Leiden University in educational environments. Augmented Reality (AR) adds information and media into the ambient environment. Virtual Reality (VR) immerses the user into a fully digital or cinematic world.
We explore how these technologies can help users visit inaccessible places, layer information and knowledge onto the environment, and support collaborative learning.Through our ability at the CFI to experiment, prototype and test technology we are able to explore the potential of immersive technologies for (academic) education. We have found that new media and digital resources are ideal instruments to stimulate an active and inquisitive attitude on the part of students. We therefore believe that AR and VR technologies could be important drivers of change in academic education. In all our work, we strive to ensure added value to (higher) education by applying and integrating new media in practical cases and personal learning scenarios.
Our latest stories related to virtual and augmented reality
Our approach to teaching and learning with new media
The CFI brings together teachers and creative professionals to explore new media technologies such as Virtual and Augmented Reality. These technologies allow students to learn from visual, immersive media. Ultimately, we want to create and explore innovations in AR and VR that foster an optimised teaching and learning experience by collaborating with our extensive network of teachers and learners.